Jay Telfer may have handed over the reigns of the Wayback Times to Sandy and Peter Neilly, but he is still going to be visible in the newspaper.
 
The longtime resident of Prince Edward County will be writing Jay's Blog, a column on his ongoing love of antiques and life in the Quinte Bay area.
 
Jay's Wayback Times, founded in 1995, published 1.7 million papers in 11 years and more than 258,000 kms
were traveled for visits
and deliveries to antique shows, stores and markets.
 
Wayback Times paper
Jay Telfer's final issue
Ad Rates / Articles / Classified Ads / Editorial / Home / Links / Showtime
 
Jay's Wayback Blog
About lives, then and now
 
By Jay Telfer
When I was 10 years old in 1957, with our new 1956 TV set, I watched Leave It To Beaver. In a program a few years on, Beaver was involved in a school aptitude test, to figure out what kind of work the kids would enter into. Kids then wanted to be firemen, policemen, doctors, nurses, mechanics, pilots and few wanted to be farmers.
 
After the testing, Beaver entered the Guidance councilor's office and was told, with his vast knowledge, he was destined to be a shepherd. That was hilarious. A young kid with no experience slotted into a job where all he will do is watch sheep. A dream, I thought.
 
But when I was 10, I was sure I would evolve into Mighty Mouse, or maybe become a French painter - assuming I would ever learn French. I could do a great imitation of Pepe Le Pew - "Hohoho ho." But, my brother and I got a board game from my cousins in Scotland called "Scoop." It was a hint of what I created with the Wayback Times.
 
The game consisted of multiple $100 pound notes, cards, crime stories, advertising, star stories, general stories and four different newspapers; News Chronicle, Daily Mail, the Daily Telegraph and the Daily Express.
To make the game work, there was a telephone with numbers on it - you rang the number and you got approval for a story, for a three star story, an approval for the ads, a rejection of the story. And when you dialed a number, a "press" symbol meant that you could have everyone in the game add up their funds and hopefully you would win.
 
I found the game a few weeks ago in moving back to Toronto. The green and yellow box is fading away, but I still have all the pieces, all the stories, all the cards and all the fake 100-Pound notes. With the telephone, I would mention that there are many greasy grubby kids fingerprints on the card.
 
What I don't have are the instructions. From what I can figure, there are five cards dealt, and from the cards, you will see the way to get a story or an ad in the paper. You would need a telephone, a General Reporter, and a photographer. (Or for an ad; an artist, a space salesman and the advertiser's approval.)
 
All of the stories in the game are all false, but they do make up the fun of the game. If you can read them (the stories are tiny) they will make you laugh.
 
One of the "Crime Stories" read: Murder In Public! By "Death" Chord.
 
"Enrik Casblart, the world famous pianist, was murdered in front of an audience of nearly 2,000 people at the Royal Hall, Hannogate, last night. He was shot through the head by a gun concealed in the panelling above the keyboard, It was set to fire only when the keys forming the tremendous two handed chord which ends Sendon's new composition, "Futurissima," were hammered down by Mr. Casblart, who was playing the work for the first time.
 
"As Mr. Casblart struck the chord, the gun roared out, the pianist reeled partly backward, then crashed forward to slump on to the keyboard, causing a grim "discord of death" as he slipped slowly to the stage.
 
"By the time the audience was standing and women became hysterical as blood poured from Mr. Casblart's head.
 
"The curtain was lowered and the manager of the Royal Hall appealed for everyone to remain seated and await the arrival of the police. It is said that the police are now working on the theory that the murderer is a fanatic opposed to the performance of modern music of which Mr. Casblart was a foremost exponent."
 
Just think of a fanatic who hated rap music!
 
A Star Story: Panacea Discovery - End of All Disease.
 
"A colourless fluid, named by the discoverer (Dr. A. G. Lith) "Psycophine," may mean victory over disease in all forms. The panacea is the result of 12 years of painstaking and intense research by D. Lith, who says of his discovery; "I had always been confident that there was within our grasp a formula for a drug which would be a killer of disease germs, while at the
same time, causing no harm in other ways."
 
"The international medical council has tried out "psycophine" on victims of every disease from mumps to measles to typhoid and tuberculosis."
 
If only there was a clear colourless liquid - a perfect story.
 
In a Three Star Story: Country Boy (3) is Amazing Prodigy
 
"Curly haired Sam Rosworth is the three-year-old son of a farm labourer, Mr. John Rosworth, of the little village of Smuddin, Wentshire. He's just like any other rosy-cheeked country boy - except that if you ask him to quote you something from Shakespeare, or Bernard Shaw, or any of the other great writers, he'll treat you to verbatim extracts until you tell him to stop. Yet Sam cannot read. And neither of his parents has ever studied the classics of literature.
 
"If, however this does convince you that Sam is a prodigy, you can ask him to give you the square root of any awkward decimated number you can think of - say 9,234,539 - and before you can say "Rasworth," he'll give you the correct number.
 
"Or, if that still leaves you doubtful about his genius, he'll readily oblige if you ask him for a few phrases in French, Russian or Latin! But ask little Sam of the prodigious brain what he likes doing best and he'll tell you: "Fishing in the pond and feeding the grunters at Mr. Brady's farm."
 
Some of the other Crime stories are "Racehorse doped by Blow-pipe dartsman," and "Rescued from flames, then charged with arson." In a General Story; "Miner finds streak of gold in coal." And another story from Three Star Stories: was A Robot Bricklayer builds a two-hour house.
 
My guess from the age of the ads is the game was made in 1954-55. These were all fifties fictional tales, but I loved the game and I will try and get rid of it soon on eBay. (Anyone else interested?)
 
Among the ads, there is a great ad for British European Airways. Note the daring speed of the planes: "Viscount - Seats 47 passengers. Crew of 5. Four Rolls-Royce Dart airscrew-turbines, span 94 ft, length 81ft., 2 in. Cruising speed of 302 mph. Used on the longest non-stop services. BEA operates the largest fleet of Viscounts in the World."
 
Also in the same ad: "Elizabethan (with a triple tailed rear wing) Seats 47 passengers, Crew of 5, two Bristol-Centaurus engines, span 115 feet, length 81 feet, 3 in. Cruising speed 245 mph. Landscape windows set below the wings give passengers a wide panoramic view."
 
People don't care about engines anymore, the length of the plane or the view from the windows, Most of all, people care about the gas charges, the tax on top of other taxes and the price they lure you in with the newspaper and the price you end up with on your VISA. Those were the days.
 
What would it cost to fly a Viscount from Toronto to London England using $1.19 a litre on gas?
 
Perhaps that was this game that got me into the publishing field. Now, as a retiree, I can look at it and have a laugh. What a fun game to play and for me to remember.

Other articles by Jay Telfer
 
Blog - Issue 75 Blog - Issue 72 Blog - Issue 71
Blog - Issue 69 Blog - Issue 68 Blog - Issue 67  
Blog - Issue 66 Blog - Issue 65  VW Collecting
 
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